ed·u·tain·ment for rural india
Hole-in-the-Wall experiment -
Mr Chidambaram about Times of India] and points out some interesting learnings from NIIT's
It has been suggested that computer games can incorporate as many as 36 important learning principles. For example, they put learners in the role of decision-maker, pushing them through ever harder challenges, engaging the player in experimenting with different ways of learning and thinking.
Mr Chidambaram about Times of India] and points out some interesting learnings from NIIT's
- Rural and slum children were perfectly happy to play educational games with learning content. Such games are regarded by middle-class kids as boring and avoidable. But rural and slum children have such few avenues of entertainment that they find even educational games exciting.
It has been suggested that computer games can incorporate as many as 36 important learning principles. For example, they put learners in the role of decision-maker, pushing them through ever harder challenges, engaging the player in experimenting with different ways of learning and thinking.
- Public visibility creates social pressure that discourages undesirable uses (example pornography). No kid wants to be seen publicly watching pornography by passers-by, who may be relatives.
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